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Here is my research code. This autonomous car simulation is done using unity3d game engine written in c#. Also check out my o.
(1)for every data point find its nearest centroid. In evolution simulator (ai simulation) i ran frogger for 500 generations science purpose to know the maximum fitness possible. A small 2d simulation in which cars learn to maneuver through course by themselves, using neural network and evolutionary algorithms.
Mari/o is a program made of neural networks and genetic algorithms that kicks butt at super mario world. In this video i will show the behaviour of kmean algorithm. The demo features a selftaught, machine learned, simulated neural.